the thoughts and view points of a 22 year-old girl from NYC. I speak my mind and if I offend you forgive me as it is not directly meant to do so. I love movies and video games and am a nerd. I love my sports. NY Yankees, NY Giants, and NY Knicks. I play Xbox an am on Live. thatcatkitten is my gamer tag.

 

Grand Theft Auto V: Reason for the delay

Last week when Rockstar announced that Grand Theft Auto V had a release date, fans were overjoyed. When the learned it was September 17th, 2013 and not Spring 2013 their joy turned into dismay and anger.

Rightfully so.

Rockstar put out the first GTA V trailer in November of 2011 and it took 8 months for them to release anything else, which were two pictures. Over the summer of 2012 they released more pictures and then went silent in September. Then in October it was announced that GTA V would be the cover game for the December issue of Game Informer along with a huge blow out of information.

Truth be told: the information given was very basic, yet enough to satisfy our curiosity. Add to that, a second trailer that seemed as if GTA V would not be following the “overly serious” tone of GTA IV, and go back to the slightly over-the-top dark comedy violent setup that had made the franchise what it is today. Then once again… Rockstar went silent, only releasing a few new images on Christmas Eve.

Then last week the release date was announced. Fans blew up the Newswire site with profanity and anger. I am not saying all their words were called for, but there was reason behind it. When Rockstar announced the release date they didn’t give a specific reason as to why, which was the main cause for the uproar.

Rockstar Games, you guys created this issue, now deal with the reaction and bite the fucking bullet. In defense of Rockstar, the gaming world should have seen this coming. Rockstar is notorious for delaying their bigger titles:

GTA IV- Was slated for an October 23rd 2007 release. Was delayed until February because Sony didn’t want to wait for an online patch for multiplayer when the Xbox 360 version would have it on disc. Was delayed again for unspecified reason where it was finally released in April 29th 2008.

Max Payne 3- Was announced in March 2009 with a huge article (also in Game Informer) and was originally slated for a December 2009 release. Was delayed until Fall 2010 and then again until Holiday 2011 (as indicated by the advertisement that came with LA Noire) and was finally released in May 2012.

(Red Dead Redemption is not considered one of Rockstar’s bigger franchises as the first game in the series, Red Dead Revolver, was a cult hit and many who played RDRedemption never knew about RDRevolver.)

Now there is also the conspiracy theorists out there who believe that this delay is more than just to make sure the game is at 100%. I may be counted as one of them, because I have a feeling that this is all about the multiplayer.

Multiplayer theory-
The multiplayer isn’t done. Rockstar asked in the Fall what fans would like to see with the Crews feature in multiplayer. This is curious because you would have expected Rockstar to already have a plan for that in GTA V. That leads to the questioning about the job postings for multiplayer. Was the multiplayer even close to finished? Was it even started? Is that why it was delayed?

Next-gen theory-
The biggest theory deals with the aspect of the Playstation 4 and Xbox 720. Many fans believe that the game is being delayed to be released on the next-gen systems. This has already been shot down by Rockstar and Take-Two. Also take into account that Rockstar has been developing this game on and for current-gen tech since the release of GTA IV. If it was to be released on the next-gen consoles it would most likely be a port. Take-Two’s CEO also spoke with IGN about this, and you can read that conversation here: http://ign.com/articles/2013/02/05/take-two-on-next-gen-development-costs-gta-v-xcom

Not finished-
The final theory is that the game is simply just not ready to be released as a whole. Multiplayer, story… Just not done.

If what Rockstar and Take-Two say are true, it really is to make sure that GTA V doesn’t need a patch on day 1, or a mega patch within the first week. That they want to add features that make this game more than a landmark.

Regardless, September 17th is 5 months later than we expected, but it will be here eventually.

Grand Theft Auto V: Reason for the delay

Last week when Rockstar announced that Grand Theft Auto V had a release date, fans were overjoyed. When the learned it was September 17th, 2013 and not Spring 2013 their joy turned into dismay and anger.

Rightfully so.

Rockstar put out the first GTA V trailer in November of 2011 and it took 8 months for them to release anything else, which were two pictures. Over the summer of 2012 they released more pictures and then went silent in September. Then in October it was announced that GTA V would be the cover game for the December issue of Game Informer along with a huge blow out of information.

Truth be told: the information given was very basic, yet enough to satisfy our curiosity. Add to that, a second trailer that seemed as if GTA V would not be following the “overly serious” tone of GTA IV, and go back to the slightly over-the-top dark comedy violent setup that had made the franchise what it is today. Then once again… Rockstar went silent, only releasing a few new images on Christmas Eve.

Then last week the release date was announced. Fans blew up the Newswire site with profanity and anger. I am not saying all their words were called for, but there was reason behind it. When Rockstar announced the release date they didn’t give a specific reason as to why, which was the main cause for the uproar.

Rockstar Games, you guys created this issue, now deal with the reaction and bite the fucking bullet. In defense of Rockstar, the gaming world should have seen this coming. Rockstar is notorious for delaying their bigger titles:

GTA IV- Was slated for an October 23rd 2007 release. Was delayed until February because Sony didn’t want to wait for an online patch for multiplayer when the Xbox 360 version would have it on disc. Was delayed again for unspecified reason where it was finally released in April 29th 2008.

Max Payne 3- Was announced in March 2009 with a huge article (also in Game Informer) and was originally slated for a December 2009 release. Was delayed until Fall 2010 and then again until Holiday 2011 (as indicated by the advertisement that came with LA Noire) and was finally released in May 2012.

(Red Dead Redemption is not considered one of Rockstar’s bigger franchises as the first game in the series, Red Dead Revolver, was a cult hit and many who played RDRedemption never knew about RDRevolver.)

Now there is also the conspiracy theorists out there who believe that this delay is more than just to make sure the game is at 100%. I may be counted as one of them, because I have a feeling that this is all about the multiplayer.

Multiplayer theory-
The multiplayer isn’t done. Rockstar asked in the Fall what fans would like to see with the Crews feature in multiplayer. This is curious because you would have expected Rockstar to already have a plan for that in GTA V. That leads to the questioning about the job postings for multiplayer. Was the multiplayer even close to finished? Was it even started? Is that why it was delayed?

Next-gen theory-
The biggest theory deals with the aspect of the Playstation 4 and Xbox 720. Many fans believe that the game is being delayed to be released on the next-gen systems. This has already been shot down by Rockstar and Take-Two. Also take into account that Rockstar has been developing this game on and for current-gen tech since the release of GTA IV. If it was to be released on the next-gen consoles it would most likely be a port. Take-Two’s CEO also spoke with IGN about this, and you can read that conversation here: http://ign.com/articles/2013/02/05/take-two-on-next-gen-development-costs-gta-v-xcom

Not finished-
The final theory is that the game is simply just not ready to be released as a whole. Multiplayer, story… Just not done.

If what Rockstar and Take-Two say are true, it really is to make sure that GTA V doesn’t need a patch on day 1, or a mega patch within the first week. That they want to add features that make this game more than a landmark.

Regardless, September 17th is 5 months later than we expected, but it will be here eventually.

GRAND THEFT AUTO V RELEASE DATE OFFICIALLY ANNOUNCED!

Rockstar has finally given a release date for GTA V during a call to investors…

September 17th, 2013.

Yes, rage now. Rage hard. But you cannot say you didn’t see this coming. Rockstar has been known to push their bigger titles back. They did this with Max Payne 3 and GTA IV.

The reason given for the 4 month delay is unspecified aside from being said to be development based. This means the game was no where near finished at the start of the year. This doesn’t shock me because if you read my post about when Rockstar asked what fans wanted to see in multiplayer, I mention that it made me feel uneasy as to how far the development truly was. Sure, the singleplayer was most likely done, if not near finished… But the multiplayer I figured would be the cause of a delay.

So, instead of Spring 2013, it is now Fall 2013.

GRAND THEFT AUTO V RELEASE DATE OFFICIALLY ANNOUNCED!

Rockstar has finally given a release date for GTA V during a call to investors…

September 17th, 2013.

Yes, rage now. Rage hard. But you cannot say you didn’t see this coming. Rockstar has been known to push their bigger titles back. They did this with Max Payne 3 and GTA IV.

The reason given for the 4 month delay is unspecified aside from being said to be development based. This means the game was no where near finished at the start of the year. This doesn’t shock me because if you read my post about when Rockstar asked what fans wanted to see in multiplayer, I mention that it made me feel uneasy as to how far the development truly was. Sure, the singleplayer was most likely done, if not near finished… But the multiplayer I figured would be the cause of a delay.

So, instead of Spring 2013, it is now Fall 2013.

Brand new Grand Theft Auto V Details! (Tread lightly…)

Dutch gaming website GameKings has somehow managed to get some one-on-one time with Dan Houser of Rockstar Games. Being an ignorant American (and proud of it), I have never heard of that site until today. I won’t go and question how they of all possible sites managed to speak with Houser and will give them the benefit of the doubt, and say that Grand Theft Auto is a franchise beloved the world over, and that this is Rockstar being able to bring some news to Europe where they might not have as much as we do out west.

Regardless, the authenticity of this is not known, so I would take it lightly and with a grain of salt.


Here is what is known:

GameKings managed to get face time with Rockstar Games’ Dan Houser to talk about Grand Theft Auto V. They’ve posted up their findings in a video to share what they learned about the game during their trip to the Rockstar studios.

Press members who were at the studios to view the gameplay demo of GTA V saw a scene of the Michael (the supposed main character out of our three leads) sitting by the pool. No, this isn’t the moment from the beginning of the second trailer or even a cutscene, but a playable section of the game, which Houser confirmed. Also, the mission showcased to the press (which hasn’t been discussed) was real gameplay, and not a scripted sequence. Neither of the two scenes have been shown to the public as of yet.

The methods of which each of our three characters arrive at the mission varies. Michael and Trevor approach the mission by helicopter, while Franklin gets there on his motorcycle.

Press members also got an in-depth look at the game’s switching mechanism which will allow players to switch between the three characters. An indicator for each protagonist can be seen when you zoom out on the map, which you can choose which to switch between. The system is unscripted, so you’ll be able to switch to these characters throughout the game.

GTA V’s switching mechanic is vastly different from Heavy Rain’s more linear narrative, which forced players into the roles of the different protagonists throughout the story. And in my opinion is much closer to Clive Barker’s Jericho video game, which allowed you to switch between any of the squad when you felt like, and how each had their own abilities which would be key for certain situations, minus the FPS element. The same seems to be true is GTA, Trevor is the pilot and it is unclear if he is the only one who can fly, but based upon screenshots, my guess is no.

In line with GTA V’s free-form gameplay, players will be able to perform heists and hijackings by following armored vans which are displayed as money symbols on the map, and take the money for themselves. It’s very similar to the armored truck heists in Sleeping Dogs.

Houser also said that Rockstar had done a lot of research on the LAPD, and San Quentin State Prison. This to me just coincides with the dialog heard at the beginning of the IAA building mission from the Game Informer article, in which Trevor is talking to Michael about springing an old friend.

The original video can be found on the GameKings website, and is fully in Dutch. You can also probably see it on the GTAForums site shortly with an over eager member using a poor translator tool.

Brand new Grand Theft Auto V Details! (Tread lightly…)

Dutch gaming website GameKings has somehow managed to get some one-on-one time with Dan Houser of Rockstar Games. Being an ignorant American (and proud of it), I have never heard of that site until today. I won’t go and question how they of all possible sites managed to speak with Houser and will give them the benefit of the doubt, and say that Grand Theft Auto is a franchise beloved the world over, and that this is Rockstar being able to bring some news to Europe where they might not have as much as we do out west.

Regardless, the authenticity of this is not known, so I would take it lightly and with a grain of salt.


Here is what is known:

GameKings managed to get face time with Rockstar Games’ Dan Houser to talk about Grand Theft Auto V. They’ve posted up their findings in a video to share what they learned about the game during their trip to the Rockstar studios.

Press members who were at the studios to view the gameplay demo of GTA V saw a scene of the Michael (the supposed main character out of our three leads) sitting by the pool. No, this isn’t the moment from the beginning of the second trailer or even a cutscene, but a playable section of the game, which Houser confirmed. Also, the mission showcased to the press (which hasn’t been discussed) was real gameplay, and not a scripted sequence. Neither of the two scenes have been shown to the public as of yet.

The methods of which each of our three characters arrive at the mission varies. Michael and Trevor approach the mission by helicopter, while Franklin gets there on his motorcycle.

Press members also got an in-depth look at the game’s switching mechanism which will allow players to switch between the three characters. An indicator for each protagonist can be seen when you zoom out on the map, which you can choose which to switch between. The system is unscripted, so you’ll be able to switch to these characters throughout the game.

GTA V’s switching mechanic is vastly different from Heavy Rain’s more linear narrative, which forced players into the roles of the different protagonists throughout the story. And in my opinion is much closer to Clive Barker’s Jericho video game, which allowed you to switch between any of the squad when you felt like, and how each had their own abilities which would be key for certain situations, minus the FPS element. The same seems to be true is GTA, Trevor is the pilot and it is unclear if he is the only one who can fly, but based upon screenshots, my guess is no.

In line with GTA V’s free-form gameplay, players will be able to perform heists and hijackings by following armored vans which are displayed as money symbols on the map, and take the money for themselves. It’s very similar to the armored truck heists in Sleeping Dogs.

Houser also said that Rockstar had done a lot of research on the LAPD, and San Quentin State Prison. This to me just coincides with the dialog heard at the beginning of the IAA building mission from the Game Informer article, in which Trevor is talking to Michael about springing an old friend.

The original video can be found on the GameKings website, and is fully in Dutch. You can also probably see it on the GTAForums site shortly with an over eager member using a poor translator tool.

Two NEW Grand Theft Auto V posters!

GameStop has gotten two brand new promo posters for Grand Theft Auto V. While this isn’t ground breaking news, it is the first new images of GTA V of 2013 as we had gotten a few mind blowing images released by Rockstar Games on Christmas Eve.

The image on the left hand side is of Franklin (in all images of GTA V, Franklin is the only one seen riding a motorcycle), riding a sport bike with a bag strapped to the back, carrying a weapon while a police chopper is following him from above.

The setting is the Los Santos River, (the name is the GTA version of the Los Angeles River) which had actually played a major role in Grand Theft Auto: San Andreas: there is a mission where CJ and Big Smoke are on a sport bike evading the mafia, and the chase ends up in the Los Santos River, through the canals and the tunnels. The weapon Franklin is holding appears to he an Uzi 9mm. It is too bulky to be a MAC-10 or MAC-11, and it seems to have a hand grip located in front of the trigger. The last time this gun was seen in GTA was Vice City (it is also the choice of the Cyberdyne Systems Model 101 of the T-800 series… TERMINATOR).

The image on the right is most likely Michael. I say this because Michael seems to be more precise, calculating and controlled as opposed to Trevor and during a heist, someone needs to keep an eye on their timeline, in order to make sure they are out of the area before the cops get too close. This particular image has actually been seen before, not of the location (jewelry store), but of the character. It has appeared in the December issue of the big GTA V Game Informer article. Michael is carrying what appears to he an MP5 SMG. 

Now the biggest thing that I actually take away from this are two major things:

Wanted level and dynamic missions.

The Franklin Getaway picture (as I call it) opens up the question to how different the wanted system now is. Rockstar introduced a rather player-friendly wanted system in GTA IV that at the same time, was the furthest thing from being a hand-holder. The wanted level introduced a wanted area: commit a crime and gain a wanted level, and there will be an area of activity that the police will search. This is not too far off from how cops work in the real world. Crime reported; go to location; set an area to canvas. To escape the wanted level you would have to get out if the area that the police would be searching, but if you are spotted by a cop, the area you were spotted becomes the central point of the canvassing area, and now you must contend with that. Your wanted level would drop over time if you were running and didn’t commit anymore crimes, but it would stop at a certain level.

GTA IV’s wanted system will no doubt be carried over into GTA V, but expect improvements and additions.

This Franklin Getaway poster makes me believe that there will be more factors into escaping a wanted level. A few interesting ideas would be changing cars or ditching your car without being seen. If the cops only have a description of the vehicle and not the driver, this would be a logical way to escape a wanted level. Going to higher/lower ground. In GTA IV you could escape a wanted level and the search area by running through the subway systems. It would be very impressive to see you be able to run through alleyways, tunnels, metro platforms and such to shake the cops from tailing you directly and see the search area be reduced due to your persistence to get away.

Now, with what I call the Michael Timekeeper poster, this really brings dynamic missions to mind. Rockstar has already stated there are dynamic missions, but did not go any further than that. They did use the character-switch mechanic as an example (how when you have the choice to change character perspectives your role in the missions changes) but many wonder if they will actually also be dynamic in the way a mission can play out or even end.

Using the Michael Timekeeper poster as my muse, I can imagine that you have to keep an eye on your own robbery timeline. Get in, begin the robbery, take what you came for, and get out before the cops close in. Now, what if you have the ability to take more than what you came for? Say, grab a few extra bags of money or jewels, but by doing so you run the risk of not making time, and in turn, the cops arrive while you are still inside the building. Now, you have to fight your way out and shake a tail at a possibly 4 star wanted level, whereas if you stuck to the script and kept to the timeline, you may have only had to evade a lower wanted level and tail.

I am very eager to learn how the wanted system has been improved and if these thoughts I have on dynamic missions are anything remotely close to being correct.

Two NEW Grand Theft Auto V posters!

GameStop has gotten two brand new promo posters for Grand Theft Auto V. While this isn’t ground breaking news, it is the first new images of GTA V of 2013 as we had gotten a few mind blowing images released by Rockstar Games on Christmas Eve.

The image on the left hand side is of Franklin (in all images of GTA V, Franklin is the only one seen riding a motorcycle), riding a sport bike with a bag strapped to the back, carrying a weapon while a police chopper is following him from above.

The setting is the Los Santos River, (the name is the GTA version of the Los Angeles River) which had actually played a major role in Grand Theft Auto: San Andreas: there is a mission where CJ and Big Smoke are on a sport bike evading the mafia, and the chase ends up in the Los Santos River, through the canals and the tunnels. The weapon Franklin is holding appears to he an Uzi 9mm. It is too bulky to be a MAC-10 or MAC-11, and it seems to have a hand grip located in front of the trigger. The last time this gun was seen in GTA was Vice City (it is also the choice of the Cyberdyne Systems Model 101 of the T-800 series… TERMINATOR).

The image on the right is most likely Michael. I say this because Michael seems to be more precise, calculating and controlled as opposed to Trevor and during a heist, someone needs to keep an eye on their timeline, in order to make sure they are out of the area before the cops get too close. This particular image has actually been seen before, not of the location (jewelry store), but of the character. It has appeared in the December issue of the big GTA V Game Informer article. Michael is carrying what appears to he an MP5 SMG.

Now the biggest thing that I actually take away from this are two major things:

Wanted level and dynamic missions.

The Franklin Getaway picture (as I call it) opens up the question to how different the wanted system now is. Rockstar introduced a rather player-friendly wanted system in GTA IV that at the same time, was the furthest thing from being a hand-holder. The wanted level introduced a wanted area: commit a crime and gain a wanted level, and there will be an area of activity that the police will search. This is not too far off from how cops work in the real world. Crime reported; go to location; set an area to canvas. To escape the wanted level you would have to get out if the area that the police would be searching, but if you are spotted by a cop, the area you were spotted becomes the central point of the canvassing area, and now you must contend with that. Your wanted level would drop over time if you were running and didn’t commit anymore crimes, but it would stop at a certain level.

GTA IV’s wanted system will no doubt be carried over into GTA V, but expect improvements and additions.

This Franklin Getaway poster makes me believe that there will be more factors into escaping a wanted level. A few interesting ideas would be changing cars or ditching your car without being seen. If the cops only have a description of the vehicle and not the driver, this would be a logical way to escape a wanted level. Going to higher/lower ground. In GTA IV you could escape a wanted level and the search area by running through the subway systems. It would be very impressive to see you be able to run through alleyways, tunnels, metro platforms and such to shake the cops from tailing you directly and see the search area be reduced due to your persistence to get away.

Now, with what I call the Michael Timekeeper poster, this really brings dynamic missions to mind. Rockstar has already stated there are dynamic missions, but did not go any further than that. They did use the character-switch mechanic as an example (how when you have the choice to change character perspectives your role in the missions changes) but many wonder if they will actually also be dynamic in the way a mission can play out or even end.

Using the Michael Timekeeper poster as my muse, I can imagine that you have to keep an eye on your own robbery timeline. Get in, begin the robbery, take what you came for, and get out before the cops close in. Now, what if you have the ability to take more than what you came for? Say, grab a few extra bags of money or jewels, but by doing so you run the risk of not making time, and in turn, the cops arrive while you are still inside the building. Now, you have to fight your way out and shake a tail at a possibly 4 star wanted level, whereas if you stuck to the script and kept to the timeline, you may have only had to evade a lower wanted level and tail.

I am very eager to learn how the wanted system has been improved and if these thoughts I have on dynamic missions are anything remotely close to being correct.

GTA V: Separating fact from desperate need for attention

There seems to be a lot of people who are still holding onto false hope of seeing a character from Grand Theft Auto III, Vice City or San Andreas make an appearance in Rockstar’s upcoming GTA V.

Ever since GTA IV came out I had this odd feeling that everything from the PS2/Xbox GTA titles was gone. Done. Finished. The biggest hint was when the first ever details were released and the three islands that make up Liberty City, now had different names. Gone was Portland, Stauten Island, and Shoreside Vale. In their place was Broker, Algonquin and Alderney.

Next was the lack of familiar landmarks or locations. Mama Cipriani’s and Luigi’s Sex Club 7 were absent. 8-Ball’s Bomb Shop garages were gone as well. Ammunation was missing as like in real-world NYC, gun shops are banned. Yet, people still referred to the scene of the final mission in GTA IV as Salvatore’s Mansion. For those with a foggy memory, Salvatore Leone was the head of the Leone Family Mafia in GTA III and played a role in San Andreas. The location referred to as Salvatore’s Mansion is actually a rundown abandoned casino as stated in dialog during the game. To top that off, there is no mention of Salvatore or the Leone Family at all when you finally do get involved with 2008’s mafia in Liberty City.

Even more telling was a hint that could be found in multiple locations, but did not stick out to the casual observer. Throughout Liberty City there was graffiti work… Yes, I am aware that there are pieces of past GTA characters, but that is not what I am referring to. In certain buildings, most commonly the housing projects in North Algonquin. The graffiti was a memorial of sorts to past GTA characters, with RIP tributes to them all.

Vic (Vance, from GTA: Vice City Stories)
Tommy (Verceti, from GTA: Vice City)
CJ (Carl Johnson, from GTA: San Andreas)
Toni (Ciprian,i from GTA: Liberty City Stories)
Claude (from GTA III)

Dan House of Rockstar has also said that the PS2/Xbox era of GTA games were one universe and that GTA IV started a new one. He confirmed also that we can expect some characters from GTA IV and the expansion Episodes from Liberty City, to possibly make an appearance. He also said to not expect characters from GTA III-era games to appear. That last bit brings me to my next point:

The Game… the rather annoying west coast rapper who has overstayed his welcome… Not Grand Theft Auto V.

A few months back, prior to Game Informer’s huge GTA V cover story (which provided the public with the first legit bit of info about the anticipated title) The Game made a public statement saying that his character, B-Dup, from San Andreas would return. That conflicts with what Houser said. Dan Houser, Rockstar’s Vice President of Creative. I doubt Houser would make that type of faux pas with his own product.

The Game was a relative unknown at the time of San Andreas being released, his biggest fan base being directly in the west coast with a handful of fans further east with mix tapes and downloads. He wasn’t even part of G-Unit at the time. His character of B-Dup was so minor, you would miss his performance altogether unless you were keen and focused on finding Game’s character.

Rockstar hasn’t given a public acknowledgement about The Game being involved in any way with GTA V. The only confirmed bits outside of official Rockstar statements/interviews/articles is the confirmation of Kavinsky and Alchemist being involved on the music side of things. Kavinsky is said to be the host of Nightride FM, a new Los Santos radio station. For those unfamiliar with Kavinsky, I direct you to the indie flick, Drive with Ryan Gosling. The song that plays during the opening credits is simply amazing, and was all I needed to hear to be sold on Kavinsky being a DJ and even his music being in the game. Alchemist, well if you have listened to any hip-hop music from the 90’s to today, you have heard this legendary producer’s work.

The Game is either really a part of GTA V or is extremely desperate for more attention from the public. Last week he released an image of himself looking all gangsta (played out) and the image was in the style of GTA artwork, complete with the Rockstar Games logo. Rockstar still hasn’t even (at the time of posting) made any acknowledgement of this artwork. Granted, Game could be campaigning to get involved with GTA V but this late into production? Seems like this is more a cry for media attention.

Regardless, there was need for this to be posted after almost every video game based website that is covering GTA needing to post this being a new fact or something.

If you want to know my opinion on which character from GTA IV is most likely to appear in GTA V, my money is on Packie. Here is my reasoning:

The Ballad of Gay Tony is running parallel to Niko’s story in the main game of GTA IV. The Ballad of Gay Tony starts during the Three Leaf Clover mission, so Niko is already established in Algonquin and eventually Alderney. At the end of GTA IV, when Niko is on Happiness Island, if you look close enough behind Niko, (it’s better to see if it is night time) there is a small explosion in the sky. This is the private plane Ray Bulgarian is aboard that Luis Lopez escapes from in the final mission of Ballad of Gay Tony. This is a symbol of the end of the current storyline in Liberty City. As Niko’s story is fully at an end with the chase from the casino to Happiness, and with Luis taking care of Ray, the story is over. (This was confirmed by Rockstar as many fans, after playing Ballad of Gay Tony was wondering if the plane blowing up was the explosion seen in the sky on Happiness Island. Keep in mind prior to Ballad, Ray is absent from the main story, he only appears two times. Once after killing Faustin, and during the hostage exchange, so luckily with Ballad of Gay Tony we got that closure.)

Now, that the ending of GTA IV has been explained, during the credits of Ballad of Gay Tony, Packie -who in Ballad, is only seen three small times prior: the opening scene (Three Leaf Clover), when Luis and Tony are using the chopper to tail Packie to find Gracie, and finally during the exchange of Gracie for the Diamonds- is seen getting out of a taxi at Francis International Airport carrying a suitcase that looks similar to the one carried by CJ at the beginning of San Andreas. Now, he could be going anywhere, but after the release of Ballad of Gay Tony, on Rockstar’s Social Club website there was an image of a plane ticket with the final destination being Los Santos, and the origin being Liberty City…
GTA V: Separating fact from desperate need for attention

There seems to be a lot of people who are still holding onto false hope of seeing a character from Grand Theft Auto III, Vice City or San Andreas make an appearance in Rockstar’s upcoming GTA V.

Ever since GTA IV came out I had this odd feeling that everything from the PS2/Xbox GTA titles was gone. Done. Finished. The biggest hint was when the first ever details were released and the three islands that make up Liberty City, now had different names. Gone was Portland, Stauten Island, and Shoreside Vale. In their place was Broker, Algonquin and Alderney.

Next was the lack of familiar landmarks or locations. Mama Cipriani’s and Luigi’s Sex Club 7 were absent. 8-Ball’s Bomb Shop garages were gone as well. Ammunation was missing as like in real-world NYC, gun shops are banned. Yet, people still referred to the scene of the final mission in GTA IV as Salvatore’s Mansion. For those with a foggy memory, Salvatore Leone was the head of the Leone Family Mafia in GTA III and played a role in San Andreas. The location referred to as Salvatore’s Mansion is actually a rundown abandoned casino as stated in dialog during the game. To top that off, there is no mention of Salvatore or the Leone Family at all when you finally do get involved with 2008’s mafia in Liberty City.

Even more telling was a hint that could be found in multiple locations, but did not stick out to the casual observer. Throughout Liberty City there was graffiti work… Yes, I am aware that there are pieces of past GTA characters, but that is not what I am referring to. In certain buildings, most commonly the housing projects in North Algonquin. The graffiti was a memorial of sorts to past GTA characters, with RIP tributes to them all.

Vic (Vance, from GTA: Vice City Stories)
Tommy (Verceti, from GTA: Vice City)
CJ (Carl Johnson, from GTA: San Andreas)
Toni (Ciprian,i from GTA: Liberty City Stories)
Claude (from GTA III)

Dan House of Rockstar has also said that the PS2/Xbox era of GTA games were one universe and that GTA IV started a new one. He confirmed also that we can expect some characters from GTA IV and the expansion Episodes from Liberty City, to possibly make an appearance. He also said to not expect characters from GTA III-era games to appear. That last bit brings me to my next point:

The Game… the rather annoying west coast rapper who has overstayed his welcome… Not Grand Theft Auto V.

A few months back, prior to Game Informer’s huge GTA V cover story (which provided the public with the first legit bit of info about the anticipated title) The Game made a public statement saying that his character, B-Dup, from San Andreas would return. That conflicts with what Houser said. Dan Houser, Rockstar’s Vice President of Creative. I doubt Houser would make that type of faux pas with his own product.

The Game was a relative unknown at the time of San Andreas being released, his biggest fan base being directly in the west coast with a handful of fans further east with mix tapes and downloads. He wasn’t even part of G-Unit at the time. His character of B-Dup was so minor, you would miss his performance altogether unless you were keen and focused on finding Game’s character.

Rockstar hasn’t given a public acknowledgement about The Game being involved in any way with GTA V. The only confirmed bits outside of official Rockstar statements/interviews/articles is the confirmation of Kavinsky and Alchemist being involved on the music side of things. Kavinsky is said to be the host of Nightride FM, a new Los Santos radio station. For those unfamiliar with Kavinsky, I direct you to the indie flick, Drive with Ryan Gosling. The song that plays during the opening credits is simply amazing, and was all I needed to hear to be sold on Kavinsky being a DJ and even his music being in the game. Alchemist, well if you have listened to any hip-hop music from the 90’s to today, you have heard this legendary producer’s work.

The Game is either really a part of GTA V or is extremely desperate for more attention from the public. Last week he released an image of himself looking all gangsta (played out) and the image was in the style of GTA artwork, complete with the Rockstar Games logo. Rockstar still hasn’t even (at the time of posting) made any acknowledgement of this artwork. Granted, Game could be campaigning to get involved with GTA V but this late into production? Seems like this is more a cry for media attention.

Regardless, there was need for this to be posted after almost every video game based website that is covering GTA needing to post this being a new fact or something.

If you want to know my opinion on which character from GTA IV is most likely to appear in GTA V, my money is on Packie. Here is my reasoning:

The Ballad of Gay Tony is running parallel to Niko’s story in the main game of GTA IV. The Ballad of Gay Tony starts during the Three Leaf Clover mission, so Niko is already established in Algonquin and eventually Alderney. At the end of GTA IV, when Niko is on Happiness Island, if you look close enough behind Niko, (it’s better to see if it is night time) there is a small explosion in the sky. This is the private plane Ray Bulgarian is aboard that Luis Lopez escapes from in the final mission of Ballad of Gay Tony. This is a symbol of the end of the current storyline in Liberty City. As Niko’s story is fully at an end with the chase from the casino to Happiness, and with Luis taking care of Ray, the story is over. (This was confirmed by Rockstar as many fans, after playing Ballad of Gay Tony was wondering if the plane blowing up was the explosion seen in the sky on Happiness Island. Keep in mind prior to Ballad, Ray is absent from the main story, he only appears two times. Once after killing Faustin, and during the hostage exchange, so luckily with Ballad of Gay Tony we got that closure.)

Now, that the ending of GTA IV has been explained, during the credits of Ballad of Gay Tony, Packie -who in Ballad, is only seen three small times prior: the opening scene (Three Leaf Clover), when Luis and Tony are using the chopper to tail Packie to find Gracie, and finally during the exchange of Gracie for the Diamonds- is seen getting out of a taxi at Francis International Airport carrying a suitcase that looks similar to the one carried by CJ at the beginning of San Andreas. Now, he could be going anywhere, but after the release of Ballad of Gay Tony, on Rockstar’s Social Club website there was an image of a plane ticket with the final destination being Los Santos, and the origin being Liberty City…

Grand Theft Auto V: The Game Informer Article

(click the images to view if they aren’t already visible)

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Here are the images that are thumbnails in the digital article that can be expanded, they contain many gameplay elements and images from the mission detailed in the article Extraction:

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Grand Theft Auto V: The Game Informer Cover

Yes, it is here! The Game Informer December issue cover has been revealed featuring Grand Theft Auto V. Very few details were given, as the digital issue goes live at 2PM central time. What was said is that this is the biggest open world game ever, and that the three people you see on this cover are the three, yes three, main characters.

Grand Theft Auto V: The Game Informer Cover

Yes, it is here! The Game Informer December issue cover has been revealed featuring Grand Theft Auto V. Very few details were given, as the digital issue goes live at 2PM central time. What was said is that this is the biggest open world game ever, and that the three people you see on this cover are the three, yes three, main characters.

Your first image from Grand Theft Auto V

This image is from GTA V,  day ahead of it’s Game Informer reveal, and a week before it’s highly anticipated reveal trailer. It shows a character (unknown if main/secondary/NPC) on a lifeguard’s jetski, holding a Mac-10, cruising around the Los Santos waters at night.

Tomorrow, Game Informer will reveal their December issue, and a little while later it will be available early to digital subscribers. Tomorrow, the print issue will be mailed out. It will be on sale for nonsubscribers on November 16th.

Your first image from Grand Theft Auto V

This image is from GTA V, day ahead of it’s Game Informer reveal, and a week before it’s highly anticipated reveal trailer. It shows a character (unknown if main/secondary/NPC) on a lifeguard’s jetski, holding a Mac-10, cruising around the Los Santos waters at night.

Tomorrow, Game Informer will reveal their December issue, and a little while later it will be available early to digital subscribers. Tomorrow, the print issue will be mailed out. It will be on sale for nonsubscribers on November 16th.

Grand Theft Auto V: Trailer #2

The second trailer for GTA V will debut on Wednesday, November 14th. It was originally to be shown today, but due to Hurricane Sandy knocking out power in NYC, including the Rockstar offices, it has been delayed.

Grand Theft Auto V: Trailer #2

The second trailer for GTA V will debut on Wednesday, November 14th. It was originally to be shown today, but due to Hurricane Sandy knocking out power in NYC, including the Rockstar offices, it has been delayed.

GRAND THEFT AUTO V: PREORDER TODAY AT GAMESTOP

Yes, that is correct! Preorders are starting earlier than the original announced date of November 5th! GameStops all over the country are accepting your preorders for Spring 2013’a hottest title Grand Theft Auto V. At the current moment there is only a standard edition, and if there is a collector’s edition expect that on November 5th or later on this month.

You may also be wondering what those two GTA V boxes are above the receipt. Those are view finders that are being offered as promotional offers for preordering. They reveal various locations of GTA. Posters will also be offered out.

Also: there is no preorder available for the PC version of the game as this will be released at a later date.

GRAND THEFT AUTO V: PREORDER TODAY AT GAMESTOP

Yes, that is correct! Preorders are starting earlier than the original announced date of November 5th! GameStops all over the country are accepting your preorders for Spring 2013’a hottest title Grand Theft Auto V. At the current moment there is only a standard edition, and if there is a collector’s edition expect that on November 5th or later on this month.

You may also be wondering what those two GTA V boxes are above the receipt. Those are view finders that are being offered as promotional offers for preordering. They reveal various locations of GTA. Posters will also be offered out.

Also: there is no preorder available for the PC version of the game as this will be released at a later date.